Open theatre

The curtain goes down to never, never come back up. The stage, the whole theatre, the square in front of the theatre and the streets leading to the houses with the flickering white lights coming from TV and computer screens spilling outside onto the dark alleys — all has become one. The roles have been reversed and the king is on stage singing to an audience that can’t be bothered to listen and be moved.

Spun into one big act, where there is a place for everybody, this is the setting which allowed the world to welcome social networking. A social leap, rather than a technological leap as it is frequently perceived. There is only place for those who understand this reality and will play this game.

“Open” is in because “open” is everywhere and synonymous with that theatre that has dropped its boundaries. It is one big act and if you are not playing or singing, you are dancing to a beat which you can make your own.

The Evolution of “Usability” in a more UX-aware environment

The term “usability” is defined in the international standard ISO 9241-11 “Guidance on Usability”:

   The extent to which a product can be used by specified users to achieve goals with effectiveness, efficiency and satisfaction in a context of use.

ISO 9241 is a standard with 28 parts, and talks about the ergonomics of computer-related products. The concepts behind usability as a quality aspect in software are further entrenched in ISO/IEC 9126 standard on “Software Engineering – Product Quality”. ISO 13407 is a development-oriented standard on “Human-centred design processes for interactive systems” and seeks to provide guidance on human-centred design activities throughout the life cycle of computer-based interactive systems. The principles are thus well understood and have been researched profusely within the area of Human Computer Interaction (HCI).

Web 2.0 has however added a new dimension to usability. Users no longer fit a “specified” profile (as thought out in the definition quoted from ISO 9241-11 mentioned above) which may be used to form a clear design approach. Instead, Digital Natives want to interact with Web systems in a way that they can personalise their experience – products need to evolve and adapt to the individual user’s specific requirements. Myhill (2004) borrows the term ‘Desire Line’ from the area of urban planning to describe this concept as follows:

   A desire line normally refers to a worn path showing where people naturally walk. Desire lines are an ultimate expression of human desire or natural purpose. An optimal way to design pathways in accordance with natural human behaviour, is not to design them at all. Simply plant grass seed and let the erosion inform you about where the paths need to be. Stories abound of university campuses being constructed without any pathways to them. Planners responsible earn great respect for their cunning in allowing the desire lines to form before finalizing the construction of the paved pathways.

Bevan and Curson’s (1998) tutorial on Planning and Implementing User Centred Design makes reference to Bevan’s (1996) Usability Context Analysis methodology for “gathering and documenting information about the characteristics of the intended users, tasks and environments.” This is based on the recommendations of the aforementioned ISO 13407. While this remains recommended even in the development of Web 2.0 systems, the concept of “desire lines” and thus the ability for Web systems to adapt to the user’s needs through usage itself, becomes ever more relevant. Myhill (2004) cites Belam, Martin (2003) who describe a usability aspect of the BBCi Web Site where the “web user interface and the information structure, such as their subject index” are adapted “based on what people are typing into the Search facility” which are, in turn, checked for “desire lines” on an hourly basis. The concept of tailoring the site to ‘hits’ has now evolved to tailoring the site to the individual ‘user’. This ‘intelligence’ is in fact now considered standard – Google uses it to tailor ads, Amazon uses it to recommend other purchases you can make, etc…

In yesterday’s post, I mentioned Roto (2007) as I believe it is one of the key works of the UX Manifesto.  Roto, from Nokia Research Centre, notes – and I agree – that it is important to note the subjectivity introduced by “experience” since this makes each user a different stakeholder to product design and each experience a personal perception. Usability, as may be confirmed by the definition in ISO 9241-11, is what Roto calls “a product attribute”. A User Experience (UX) starts with the expectations raised by peers, is formed during the interaction with the product and continues to be affected beyond the interaction stage by all that we all that I hear about it or its manufacturer. In this sense, Usability is only a subset of UX.

When does User Experience start?

Today, I started a poll called “When does a User Experience start?” In the last hour that the poll has been active we have had some good feedback:

When does UX start? (Poll results)

We have 12 replies… 75% of respondents believe that UX starts with the person hearing the product. 16% and 8% of respondents respectively, believe that UX starts with deciding to use the product and starting to use the product.

I encourage you to look at Roto (2007) “User Experience from Product Creation Perspective” to read more about this topic.

But before contaminating your views with Roto’s please vote at the poll! It is one question with 4 options… please take 2 minutes to share your view.

Avatar presses a worthy message..

This week, I watched Avatar 3D.

I have definitely seen better 3D… what is amazing about the movie is its fantastic screenplay. Cameron’s creation of Pandora and the reincarnations of Earthly beings into real-life avatars, are truly fascinating. Pandora is the faraway planet where Man wants to mine Unobtanium. But, it is also the land of savage tribes and dangerous creatures. Doctor Max is behind the science of reincarnating humans into Avatars, and, in her words they are remotely controlled bodies […] grown from human DNA mixed with DNA from the natives”.

We see the Avatars for the first time: cyan blue creatures with long lemur-like tails. They are sleeping in acrylic tanks, waiting for the time to be released into the wild.

The Avatars are the mining company’s attempt to mix with the locals without putting humans into the undue risks of roaming around Pandora. Every Avatar has a human driver who slides into a machine that allows his nervous systems to be in tune with those of the Avatar and thus control it remotely. In this way, the main character – Jake is transformed into the divine savior of Pandora.

Pandora is an amazing ecosystem in itself. Mother goddess Eywa, takes care of maintaining the balance which has not yet been broken by a resource-thirsty human race. The natives can plug themselves into other creatures and a common transport protocol allows for the transmission of neuronic signals between them.

Maybe, if religions had not awarded Man the power to reign over nature, we may indeed not have had to humiliate ourselves with global summits to discuss how much exploitation would not be “too” harmful! Yet, not seeing beyond the smoke screen Luca Pellegrini, on the Radio Vaticana says (in Italian):

Pandora è il pianeta che strizza abilmente l’occhio a tutte quelle pseudo-dottrine che fanno dell’ecologia la religione del millennio. La natura non è più la creazione da difendere, ma la divinità da adorare, mentre la trascendenza si svuota materializzandosi in una pianta e nelle sue bianche liane che nutre gli spiriti diramandosi nella forma di un vero e proprio panteismo.

No translation I can make would be fateful enough to the original text, but the Radio Vaticana, which claims to be “the voice of the Pope and the Church in dialogue with the world” finds issue with the movie, because it promotes a pagan approach to the respect for nature. In my view, the story does not intend to promote any particular approach. Considering the success it has had in cinemas worldwide, I am hoping that it manages to instill in people the appreciation for living in harmony with nature that the global leaders cannot seem to agree about in too many global summits! [Stockholm, ’72][Rio, ’92][Kyoto ’97][Johannesburg 2002][Copenhagen 2009][Earth Summit 2012]

Ave Avatar!

Avatar Prelude

I should have watched Avatar 3D yesterday night. But the cinema was fully booked and we will have to watch it some other day. Those who hear the word Avatar for the first time when they see the name on the film’s poster, may wonder what it means. Others will have come across the term when using an internet forum or online community, and still don’t know. I came across it some years ago when working on a virtual presence project at the dawn of P2P. But I only just found the inspiration to look up the meaning… and I am sharing it with you.

According to Wikipedia the term Avatar was first coined by Neil Stephenson for his novel Snow Crash (1992). However, the truth is that the name Avatar was probably created for Ultima IV (1985), an Apple II computer game where the succesful player will see the protagonist turn into an Avatar after having understood the eight vitues and descended into the Stygian Abyss. The name Avatar is coined from the Sanskrit word avatāra which means “descent” – the term is used to decsribe the Hindu equivalent to Christian “incarnation”, whereby a god descends from the heavens to earth. In fact, according to the Wikipedia article, “the Sanskrit noun avatāra is derived from the verbal root tṝ “to cross over”, combined with the prefix ava “off , away , down.”

Ultima IV is among the first of the role playing games. It was first released for the Apple II but then saw its incarnation on other popular platforms such as the Amiga, Atari, Commodore 64, Sega etc.. The name Avatar is, in this sense very adapt as it sees the player descend to adopt the personality of the virtual persona in the computer game. I must have been too young to remember this game and, so I cannot talk about it. But I have found it available for free download, and it is apparently compatible with the Windows platform.

I also haven’t read Stephenson’s book – Snow Crash – but, I am tempted by the Amazon reviews. The book was published at a time when the internet was becoming commercially available. In 1992, Delphi was the first to offer national access to the internet [a brief history of the Internet]. Stephenson’s foresight and the closeness which his “Metaverse” has to the internet, has also motivated academic texts. In Basel (2007), Snow Crash – discovering the Metaverse the author points out that:

the most important contrast between the Metaverse and a traditional gamespace is that the former bends to the whims and desires of the user within a given set of rules, whereas the latter is tailored and controlled by the designer to convey a specific experience to the player. 

I have come across other texts, but have not researched the topic. Jaynes et.al. (2003), The Metaverse: a networked collection of inexpensive, self-configuring, immersive environments, seems like an interesting paper. If you can refer others, please do.

Let me just leave you to Avatar… :)

Happy New Year :)

I have been on holidays and, until next week, I will be keeping myself away from any keyboard which is larger than that of my phone. Ergo, my blogposts have stopped. But, I still wanted to post a link to the following truly inspiring message which was shared with me by Maria S. Steve Jobs’ speech at the 2005 Stanford commencement ceremony is truly worth the 15 minutes…

Happy New Year!

p.s. Richard, Alex,  Henrey, Jerry and others… thanks for your encouragement ;)

p.s.II. for those who did listen to Steve Jobs, the Whole Earth Catalog is available online. Stay Hungry Stay Foolish

Of security in social networking…

The CISCO Global Security Report discusses current global trends and threats and makes recommendations for 2010.  The first of the five report highlights states very clearly that “Online criminals have taken advantage of the large social media following, exploiting users’ willingness to respond to messages that are supposedly from people they know and trust. ” 

The full report available for download from the CISCO website (PDF, 9.22Mb). click here

Born to farm(ville)

Farmville (Virginia, USA) had a population of 6,845 people in the year 2000. The Wikipedia article about the small and relatively unknown town of Farmville says “In 2009, the Cormier Honors Program at Longwood University created a community garden near the corner of Griffin Blvd. and High Street. This piece of land was not being used by the community or the university and the Honor Program saw it as ripe with possibilities.”

Zynga too identified an unused piece of land which was ripe with possibilities! Since Farmville‘s launch in June 2009, this Facebook simulation game has attracted a community of almost 70.5 million farms. Some of them (if brought out of the virtual world) would probably be as big as the 18sq km that makes Farmville (Virginia). I am admittedly not a keen Facebook farmer and my very humble patch of land looks like this… It’s got the basic farmland of 6 squares and two trees, two water-fountains and a goat… all donated to me as “gifts” by friendly farmers! I recently even received a holiday tree.

The player controls the game through an avatar that can be personalised to resemble the player :)  Land, buildings, tools, seeds, ornaments etc… can be purchased with Farmville money which is earned by putting effort into growing crops and rearing animals on one’s farm. Land and resources, for those that cannot afford the time, is also available for hard cash at 10$ for a wad of 55 Farm cash. This much would get you a good start in the agri-business (a hundred times bigger than mine!) consisting of a “big family farm” with 18×18 squares and a “plantation” of 20×20 squares. Discounts are available every now and again… then a wad of 240 Farm cash is slashed from $40 to $32 and the 55Fc for 8$ (instead of $10)!

The concept of Farmville is not new. I am old enough to have played Simcity 2000 ( in 1993/4) and vaguely remember its precursor Simcity on Commodore 64. Farmville followed myFarm and Farmtown, both farm-simulation games for Facebook. About a month ago, Zynga followed the success of Farmville with another simulation game… now called Fishville. The interface is very similar to Farmville, making it fairly easy for Zynga to make of it another quick winner.

I will close this post with some interesting numbers: The Holiday Tree was announced by Farmville admin on the 04 Dec. At the time of writing this post, over 46,000 people had “Liked” this and over 50,000 left a comment!

Does all this have any relevance when looking at engaging people in truly creating better societies? (instead of just playing at farmers and building imaginary aquariums!!)

Facebook active users vs. EP voter turnout

I started writing this post just after reading the Facebook message from Marc Zuckerberg (the founder). Then I had to save it in draft and return to it today… It may be slightly passe` but I still wanted to share this thought!

Facebook runs into its fifth year of existence with a network of 350 million users. That is almost as big as the voting population for elections of the European Parliament in 2009. The biggest difference however, is that this collection of people has a voice that can speak up without needing a middleman. Facebook was 300 million users just two and a half months earlier. Even if its growth rate seems to have slighlty slowed down, it will be as big as the voting population for the European Parliament in a matter of months.

And yet, the June 2009 elections are probably the largest trans-national democratic vote ever made possible in recorded history — at least according to the BBC’s Q&As. The most important statistic however is the new record low turnout for these elections: one which brought less than half of the eligible 375 million persons to the polls. This can and should be compared by those at the helms of politics worldwide with the active participation in the Facebook network. As I write this post, and according to the official Facebook statistics:

  • 50% of the 350 million users log on every day;
  • 20% of them update their status (55 million updates for each of the 35 million who choose to do so);
  • on average a user spends more than 55 minutes on Facebook every day; and
  • clicks on the “Like” button on 9 pieces of content each month!

The European Parliament Digital Trends report drawn by Fleishman Hillard shows a staggering reality of 62% of MEPs who had never heard about Twitter, even if 75% of them have a website! Only 24% use a blog, and only a quarter (26%) of these blogging MEPs, actually comment on blogs other than their own! This reminded me of one of the quotes that were running on a big screen at the eGovernment Conference in Sweden… A website is so dot-com, get a platform! (author cannot be credited because I can’t remember who it was!) This is so true and, yet so unappreciated.

The most active online users have gotten away from websites and are participating in the creation of rich content. The significance of social media is not in being online but in having an active participatory role. Fleishman Hillard’s report concludes that “Members of the European Parliament (MEPs) recognize that EU citizens go online and that they therefore need a web presence. However, the majority of MEPs do not currently take full advantage of social media tools as a means to engage with voters and drive them to their websites.”

I checked the realtime stats on Europatweets whilst writing this post and just over 60 hashed tweets had been recorded in the last 24 hours.

The convergence of media on to the Internet is changing the social landscape by the minute and it is good to note that there is awareness of this amongst politicians. But what has been achieved in Europe to date has not even scraped the surface!